More to do, more sounds to absorb, more to loot, more to read.Īnd there is plenty to read. Rather than refining every glitch and every quirk, Cyberpunk responds with more. It’s symptomatic of CD Projekt’s approach. Even while NPCs have full-body experiences with vending machines and others occasionally glitch and reset on the street corner, the sheer volume and variety of Night City’s inhabitants walking past is a treat. Like Rockstar or a Naughty Dog, CD Projekt Red has filled Cyberpunk 2077 with an extraordinary amount of detail. So much content, content many players would likely never see or care about in any other video game. But someone had to script these panel shows, storyboard fake products, picture the fashion, imagine the set design.Īnd this was just what was in V’s apartment. Many players may never turn on the TV in V’s apartment, or pay attention as they play in the background of an elevator ride. It makes all the time spent on these the ads, voiceovers, animations, sound effects so strange. We’re in a world where you can relive someone’s death, virtually experience their sexual encounter, trawl someone’s personal and professional data with a literal blink of an eye, but you still have to flip through TV channels like it’s the ’80s. YouTube, Twitch maybe, on-demand services like Netflix or Stan, but nothing that forces content on you the way traditional TV does. Over 7 minutes of what most studios would consider filler, a virtual replica of the background noise that, in this day and age, many younger generations never see. I’d been watching virtual TV for just over 7 minutes. Another braindance ad played for something called FOREIGN BODY a character looked like they were fighting to avoid stabbing themselves, a battle within their own body.Īds started to double up now, so I turned off the TV. A gigantic burrito hovering over the top of some skyscrapers, the same burrito I’d seen in vending machines going up to my apartment. Next was a tiger biting into some kind of invitro meat product. “DO YOU HATE YOUR MEAT,” the screen read, as a naked body pulls the skin off its face. You’ll see a lot of ads like this in Night City.Īfter that was something that almost looked straight out of Attack on Titan. Be the dream or the dreamer,” it said, advertising “ultimate sexpolitive experiences” through braindances. Then a shot of a ripped male body, lying on a bed before hands made of light reached out. There was a courier service offering Johnny Mnemonic-style storage in your head. I saw an ad for Moonchies - snacks for the super high. I switched the channel to see Cyberpunk’s equivalent of digital noise. Styled like the US comedian talk show host interviews - Kimmel, Colbert and so on - an expert in cyberpsychosis came on. Perhaps a little too perfectly, the host then asked viewers to text in who “won”.Īfter that, a second live interview played. “But I ask you why - what does that give us? Are we as a people on this earth any happier for it,” a futuristic preacher asked. “We can create new consciousness,” one of the panellists said. It was about the same chip that V hunts down later, and the talk was something you’d expect to read in The Conversation, or other university academia. There was a panel show on one channel, unpacking the promise of immortality. So I grabbed a drink of my own, and watched V sit down. I was at home, nobody was watching, and I had total freedom. There’s no time for filler.īut this time was different. I’d skipped it then, because preview sessions are such compressed experiences. This was a part of the original preview build back in July. In my first night with Cyberpunk 2077, I sat down in V’s apartment to watch an ad.
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